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Nvidia Omniverse

What is the name of your tool/platform/hardware you are presenting?

I am presenting Nvidia Omniverse

What is the URL of the tool/platform/hardware you are presenting?

https://www.nvidia.com/en-us/omniverse/

Describe the primary function and technical capabilities of the tool. How does it contribute to building the Metaverse?

Nvidia omniverse is a suite of many different Nvidia software that is used to create 3d worlds and animations using the USD (universal scene description) file format. Omniverse makes viewing the same 3d object(s) in different software easy due to its interconnectivity with other Nvidia software as well as blender, Autodesk Maya, etc.  This helps contributes to building the metaverse because it allows teams of builders to collaborate on projects despite their locations. Furthermore, after objects are uploaded to omniverse other people on the team can move components around in real time just as they would in a game engine. Lastly when a file is uploaded to omniverse, when it is updated in its original software, omniverse will update the object across all software that the file is linked to.

What are the technical requirements to use this tool (e.g., hardware specifications, operating system compatibility)?

Any computer containing at least windows 10 or higher, a generation 7 or higher CPU containing at least 4 cores, 16 gb ram, 50gb SSD, g-force rtx 2080 gpu, and 10 gb ram is required in order to run Nvidia Omniverse.

Provide examples or case studies of how this tool has been applied in real-world scenarios. How does it solve specific problems or enhance projects in VR, AR, or the metaverse?

BMW Group utilizes NVIDIA Omniverse to create virtual factories, optimizing planning and collaboration, and improving productivity in their manufacturing processes.   Siemens uses Nvidia Omniverse to create digital twins of factories to ensure the factors work as intended and are optimized in production.

Is the tool open-source or proprietary? Discuss the implications of its software model on development and collaboration.

Nvidia Omniverse is proprietary, as it is owned by Nvidia. Omniverse is used by many large companies to collaborate on projects such as creating video games, digital twins of factories, etc. This software can allow people from around the world to work and update on large scale 3d renderings simultaneously. This can improve production speed of games and blueprints of buildings.

What is the business model of this tool and what are the implications? (ie freemium, subscription, one-time cost). Who do you think their target market or demographic is?

Omniverse is a freemium subscription service. The free version allows up to 2 named individuals to collaborate between different apps connected to Omniverse. The Omniverse Enterprise subscription cost a minimum of $9000 per year.

 

Compare and contrast this tool with at least two similar tools or platforms. What are its strengths and weaknesses relative to its competitors?

It is hard to find competitors to Nvidia Omniverse. While software like blender, 3ds max, and unity are all available for 3d modeling and scene rendering, they lack the connectivity that omniverse has. Furthermore, all of these applications are able to connect to Omniverse. Therefore, they are not really competitors, but partners.

Based on current trends and developments, where do you see this tool heading in the future? Consider upcoming features, potential use cases, or evolving technologies.

Due to its compatibility with most popular 3d modeling software, omniverse has already been used for game development, tv/movie production, and creating digital twins of factories. I can see this being taken further by clothing companies also adopting the technology to create and model clothing and how it would stretch/ move with the person wearing it. This would suit brands who are built upon comfortability and durability of their clothing. This technology would allow clothing companies to produce mock-ups faster and more accurately than they are currently.

What was your experience in using the tool?

I was not able to effectively use the tool because it is design for 3d modeling and animation and I am not familiar with any of the tools connected with it.

Created by: Desmond Gibson

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