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UNREAL 

 

What are its strengths and weaknesses relative to its competitors?

UNREAL

What is the URL of the tool/platform/hardware you are presenting?

https://www.unrealengine.com/en-US

 

Describe the primary function and technical capabilities of the tool. How does it contribute to building the Metaverse?

FULL-SCALE 3D MODEL The self-described "most powerful real-time 3D creation tool." MOST USED FOR VIDEO GAMES & FREE!

 

What are the technical requirements to use this tool (e.g., hardware specifications, operating system compatibility)?

YOU NEED A *STRONG* COMPUTER WITH HIGH RAM AND SPACE S IT IS N EXTREMELY HEAVY PROGRAM & REQUIRES INTERNET ACCESS

Provide examples or case studies of how this tool has been applied in real-world scenarios. How does it solve specific problems or enhance projects in VR, AR, or the metaverse?

https://hitmarker.net/news/impressive-unreal-engine-5-case-studies-showcased-by-japanese-developer-2309379   IT ALLOWS YOU TO PERSONALIZE EVRYTHING, FROM WATER FLOW, TO LIGHT, TO SOUND, AND TEXTURE. EXTREMELY REALISTIC (IF THAT IS HWAT YOU ARE LOOKING FOR)

Is the tool open-source or proprietary? Discuss the implications of its software model on development and collaboration.

YES. I THINK IT BEING FREE IS A TESTAMENT TO THE TYPE OF COMPANY THEY ARE.I HOPE THEY CONTINUE THIS WAY! MAKES IT ACCESSIBLE TO ANYONE INTERESTED

What is the business model of this tool and what are the implications? (ie freemium, subscription, one-time cost). Who do you think their target market or demographic is?

FROM ROYALTIES AND LICENSING. "Royalty: UE's source code is available on GitHub and free to use until developers earn $1 million in gross revenue. After that threshold, Epic collects a 5% royalty ("engine royalty") on any product that incorporates Unreal Engine code." TARGET DEMOGRAPHIC IS DEFINITELY LARGE-SCALE VIDEO GAME DEVELOPERS

 

Compare and contrast this tool with at least two similar tools or platforms. What are its strengths and weaknesses relative to its competitors?

Unity & blender UNITY IS NOT FREE BUT MORE USER FRIENDLY BLNDER IS THE CLOSEST COMPETITOR AND 100% FREE BUT A BIT SLOWER & SIMILAR LEARNING CURVE

Based on current trends and developments, where do you see this tool heading in the future? Consider upcoming features, potential use cases, or evolving technologies.

I SEE UNDERSTANDING HOW TO USE UNREAL WILL BE A PRIORITY FOR EVERY TECH UNIVERSITY WORKING WITH GAME DESIGN STUDENTS. I HOPE IT STAYS FREE, BUT IF IT IS EVER BOUGHT OUT I CAN SEE THEM ADOPTING A FREEMIUM MODEL.

What was your experience in using the tool?

I DID THE BARE MINIMUM BECAUSE I AM A NEWBIE BUT I LOVE HOW CUSTOMIZABLE IT IS! THE POSSIBILITIES ARE TRULY ENDLESS. I WISH IT WASN'T SO COMPLEX SO I COULD LOAD IT ON MY LAPTOP.

Information Provided by: Isabel Call Gomez

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